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Old Dec 23, 2008, 02:38 PM // 14:38   #1
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Default MB or SH?

I usually run either a Savannah Heat or a Mind Blast bar on my nuker in PvE NM (or Echo in FoW/UW) and I was trying to figure out which was superior. Before I go further, here are my usual bars:

Mind Blast
Rodgorgots Intovacation
Fire Ball
Liquid Flame
Fire Storm
Mark of Roderogot
Fire Attunement
Optional/Rez

OR

Arcane Echo
Savannah Heat
Searing Heat
Tenais Heat
GoLE
Deep Freeze
Fire Attunement
Optional/Rez

I USUALLY dont have energy problems with either of them. The Savannah Heat build does WAY more damage but has a longer downtime. On the other hand, the MB build does less damage but is easily spamable. So I was wondering which was superior.

(BTW I hate running AP builds because of the MS cast time.)
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Old Dec 23, 2008, 03:11 PM // 15:11   #2
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I usually run builds depending on the area/enemies.

If I'm heading into an area where I know I'll be able to rip through enemies, than I'll use SH to get through it quickly but if it's an area that I'll encounter more sustained battles, than I'll use MB to help with long term e-management, etc.
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Old Dec 23, 2008, 06:22 PM // 18:22   #3
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Um for HM I used MB, and in NM I would use SH
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Old Dec 23, 2008, 06:32 PM // 18:32   #4
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Sh>All But you completely forget about Sf. Sf is pro in Fow.

Sf
glowing
liquid
lesser
glyth sac
Ms
fire attunement
rez

Thats a strong all around Build.
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Old Dec 23, 2008, 06:45 PM // 18:45   #5
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Quote:
Originally Posted by ammad2006 View Post
(BTW I hate running AP builds because of the MS cast time.)
You realize that Assassin's Promise/Meteor Shower bars almost always include [[Glyph of Sacrifice], right?

Anyway, I agree with the Mind Blast in HM, Savannah in NM comment. Both of your builds could use a touch of utility instead of just all out nuking, but whatever.

Also, please learn how to spell Rodgort.
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Old Dec 23, 2008, 09:43 PM // 21:43   #6
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[[Savannah Heat] is overrated. Even in NM, enemies usually only stay in the AoE for 3 seconds so it doesn't do any more damage then the normal spells.
But it doesn't really matters since it's only NM Anything is fine there. I'd go with [[Searing Flames] if it has to be a fire build. But generally I'd prefer earth.

In HM, fire really is a very bad choice, earth is far superior. Spells like [[Churning Earth] deal the same damage as your fire spells (which is, compared what other classes can dish out, not very much) but adds a sure knockdown (since every enemy in HM moves faster then normal).
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Old Dec 24, 2008, 11:44 AM // 11:44   #7
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Quote:
Originally Posted by MegaVolti View Post
[[Savannah Heat] is overrated. Even in NM, enemies usually only stay in the AoE for 3 seconds so it doesn't do any more damage then the normal spells.
Are you sure? Cause I did pretty much everything in NM with a [[Savannah Heat] and [[Searing Heat] combo and I hardly ever saw them running away.
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Old Dec 24, 2008, 01:19 PM // 13:19   #8
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Are you sure? Cause I did pretty much everything in NM with a [[Savannah Heat] and [[Searing Heat] combo and I hardly ever saw them running away.
Quite sure. In NM I usually switch between elements randomly since it's only NM and some variation is fun. I'd say I used fire magic for about 30% of Factions, NF and EotN and I was quite disappointed with the AoE spells in general.
Heroes and Henchmen kite all the time so it is basically impossible to catch melee enemies in the AoE for anything longer then 1s to 2s. Ranged ones tend to run out of the AoE slower (since they aren't following kiting NPCs) but they eventually do move. I rarely ever saw any monster staying in the AoE for the full 5 seconds. 4 seconds do happen sometimes for the non-melees but I think 3 is the most probable.
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Old Dec 24, 2008, 08:40 PM // 20:40   #9
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Quote:
Originally Posted by Enon View Post
Are you sure? Cause I did pretty much everything in NM with a [[Savannah Heat] and [[Searing Heat] combo and I hardly ever saw them running away.
then you weren't watching... AI doesnt like to stand in AoE... except henchmen of course...
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Old Dec 25, 2008, 11:00 PM // 23:00   #10
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Energy Boon imo
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Old Dec 28, 2008, 01:34 AM // 01:34   #11
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I'd go with SF if I wanted to do pure damage. SH might be slightly better for NM, but it really doesn't matter what you run for NM. Just grab 7 henchies and win the game. SF is the better choice for most HM or HM-esque tasks in terms of damage, but MB gives you a lot of utility.
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Old Dec 28, 2008, 01:34 AM // 01:34   #12
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I'd go with SF if I wanted to do pure damage. SH might be slightly better for NM, but it really doesn't matter what you run for NM. Just grab 7 henchies and win the game. SF is the better choice for most HM or HM-esque tasks in terms of damage, but MB gives you a lot of utility.
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Old Dec 28, 2008, 01:50 AM // 01:50   #13
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imo,sh for dmg and mb for dmg and utility
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